![]() A disembodied voice speaks to you with incredulity that your little blob exists at all, but then it proceeds to give you hints in a vague tutorial-esque way. Moving to the right, as you do in a platformer, you escape from this void somehow and enter the real world. ![]() You begin playing as a tiny blob inside a purple black force called the Void. The ham-handed narration desperately wants the puzzles to mean something, but all it does is distract from the fun of solving them. It’s a difficult genre to tackle such intricate subjects as the nature of consciousness and creation because there’s no real choice offered to the player – you either continue moving to the right or stop playing. The nature of existence certainly could be well-explored in a side-scrolling puzzle-platformer but Nihilumbra never really makes it work. You just have to wade through a jumble of pseudo-philosophy to get to it. And the puzzle-platforming is supported well by an ethereal art style, score, and sound design. Unlike many of the PlayStation Vita’s offerings, it uses the touchscreen in a novel way that doesn’t feel tacked on or forced. ![]() There’s a nugget of a solid game here in Nihilumbra.
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